using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class BlanderFinal : TargetCardItem
{
    protected override void Start()
    {
        base.Start();
        damageCount = int.Parse(data["Arg0"]);
    }

    protected override void DealCardUse()
    {
        AudioManager.Instance.PlayEffect("shensheng");

        int val = damageCount;

        EnemyManager.Instance.DealEnemyHurt(hitEnemy, val);
    }
}
